Today in What the WHAT?: Gaga Polaroids and 8-Bit Toyotas

Monday, January 11th, 2010

Singer and fashion tornado Lady Gaga has been named as a creative director for Polaroid. Her words from the Polaroid press release:

“I am so proud to announce my new partnership with Polaroid as the creative director and inventor of specialty projects”, said Lady Gaga. “The Haus of Gaga has been developing prototypes in the vein of fashion/technology/photography innovation–blending the iconic history of Polaroid and instant film with the digital era–and we are excited to collaborate on these ventures with the Polaroid brand. Lifestyle, music, art, fashion: I am so excited to extend myself behind the scenes as a designer, and to as my father puts it–finally, have a real job.”

This is the sort of crazy news that comes out of the Consumer Electronics Show. Oh yeah, that and Toyota’s new concept car marketed at… um… chip musicians?

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Trailer Review: Fig. 8

Wednesday, August 5th, 2009

I love Intuition Games. They’re one of the more interesting, envelope-pushing indie browser game developers out there right now. Check out this quick write-up I did of their game Effing Hail back in April. Shortly after that, they released Gray, a simple little riot simulator that won my heart.

Over the past week I’ve watched the trailer for their upcoming project Fig. 8 easily a dozen times. I’m transfixed. It’s beautiful in its simplicity. Control a bicycle as it glides top-down through black-and-white technical graphics and their accompanying calligraphy. It’s so much exactly my aesthetic, I’d almost swear it were part of skip’s BitGenerations/Art Style series for Nintendo.

Check out the trailer and see for yourself:

Seems as though the bicycle’s front tire leaves a trail of red ink while the rear tire leaves blue. When the two lines match up to form violet, your points are multiplied, and the multiplier increases the longer and farther you travel with that violet line. I’m guessing points are scored for how long your line is, so making lots of loops in open areas nets more points than just drawing a straight line through it.

This is sure to be a game that speaks directly to the engineers and graphic designers of the world, but I hope everyone else finds it rad too. I’ll be keeping an eye out for its release, which is sure to be any day now.

Madness, Madness, Photoshop Madness!!!

Sunday, April 19th, 2009

Way back in my sophomore year of college, I competed against some fellow hipster comic artists online in a game we called Photoshop Street Fighter. While I knew the game existed outside of our insular nerd world, I did not realize it was so embraced by the artistic nerd world in general until a few months ago when I came across Adobe’s Layer Tennis. Yes, Adobe, the studio that makes such essential graphics and communication software as Flash, Photoshop, After Effects, and Acrobat, among others.

Layer Tennis works as such: two artists take turns altering the same composition, passing volleys back and forth in 15-minute intervals. After the tenth volley (five each) the match is over and it’s up to the audience to decide who “won”, but in reality it’s all just good fun regardless.

The last few weeks (it happens live every friday afternoon during the “season”) have been particularly interesting. Two weeks ago, Jason Santa Maria and Derek Powazek decided to up the ante by including a game of “Three Truths And A Lie” within their bout of Layer Tennis. One week ago, British cartoonists Rex Crowle and Simon Cook took things to a whole new level by ignoring the typographic prowess and verbose technicality that has become standard in Layer Tennis for a straightforward cartoon war. And then, this past friday, Sam Brown and Ted McGrath did battle in a round of Layer Tennis that, aside from being laugh-out-loud hilarious, will go down in the history of my personal opinion as the very definition of Punk 2.0. The match-up was particularly exciting as Sam and Ted have sort of defined popular alternative art for the better part of the past decade, so seeing them go toe-to-toe was rather thrilling.

I don’t want to spoil any of the madness that occurs, so the image above is just the very first volley by Sam Brown. I just about fell out of my chair in amazement at round 4.

Speaking of things I liked in my naive college years, Mates of State have a remix album coming out soon, and I wouldn’t care, but Pitchfork posted this totally sweet version of “You Are Free” remixed by The Mae Shi. It’s completely awesome.

Where is Doug TenNapel?

Thursday, May 22nd, 2008

Over the past few years, I’ve become convinced that Doug TenNapel is one of the most enviably original dudes in the history of mankind. The man has been the creative voice behind some of the most original animation (Catscratch), graphic novels (Creature Tech), films (Sockbaby. Watch it. You will love it.), and video games (The Neverhood) in recent history. He won an Eisner Award (the top honors for comic book creators) for his work on Bart Simpson’s Treehouse of Horror!

But his most famous creation is the quirklicious Earthworm Jim. He designed the characters, wrote the story, even voiced Jim himself in the first two games. In the past two years, more or less since the disintegration of the Earthworm Jim PSP remake, Doug’s disappeared from the world of games.

So where’s he been? (more…)